I haven’t had a chance to delve too deeply into the Blood DK changes for MoP as yet, but by all accounts they’re minimal (compared to the changes other classes are), but I thought I would at least look at the upcoming talents now we’re getting close to 5.0.4 landing, with the hope that the system as it is now on the beta/PTR is final.
As you all know, the talent trees have seen a complete revamp, with the ‘must have’ talents now being given to you automatically when you choose your spec, with others being selectable from 3 per ‘tier’. Here is the window as it appears for Death Knights, with the talents I’ve chosen already selected.
Now, these have been chosen with a mix of 5-man and raiding in mind, as that is my general bread and butter. Some talents will be moved around, but for the most part I’m happy with this.
Disclaimer: I am not a theorycrafter. I am interested in my class, and go to decent lengths to be knowledgable about it, but for me it’s all about gameplay, not the stats.
I would love to hear your thoughts on this, especially if you have some information to help me choose a better setup, or if I’ve missed the point of a talent altogether.
Wow. The thought that I could spread my diseases so easily just makes me giddy. I’ve seen this in action in a video, and seeing the black tendrils leaking out to all enemies in a back with a simple Blood Boil (itself already dealing Shadow Damage) is lovely. For AOE tanking, and trash pickups especially, this is ideal.
I can’t see the point of Plague Leech here, and Unholy Blight strikes me as a pure DPS or even PVP ability.
I was tempted to take Lichborne, since it is very useful – especially in 5-mans where your one healer may decide to sit on his hands for a minute, leaving you to fend for yourself. But in a raiding situation, AMZ makes perfect sense to me – and an extra raid wall is always good.
Moving faster is always a good thing, especially in 5-mans. I was very tempted with Asphyxiate, as a ranged silence is nice and the crowd-control element would be useful, but really your DPS should be taking care of CC IMO.
Oh my giddy aunt, this is a useful talent. Again, useful for those moments when your healer is picking their arse and leaving you near death: raise a ghoul, then sacrifice it to get a great self-heal. Use Vampiric Touch right before this, and you get healed for even more. Lovely. Death Siphon and Conversion also look very good, but until I get a chance to put them into practice, I’ll be sticking with what I know.
It’s actually a toss-up between this and Runic Corruption, and I may go with RC if I find my runes – despite depleted ones being regenerated with RE – slow to come back into use. This is a funny tier of talents, as it’s all about those bloody runes, which – to be quite frank – I pay little attention to until I see I’m nearly resource starved. How this will play out in MoP will be interesting. I will say, though, that my limited time in the beta has seen me starved of runes more often than not, but I can’t remember which talent from this tier I’d chosen.
Like Roiling Blood, anything which makes everything around you stand up and take notice is a good thing, in my mind. Remorseless Winter is, in my eyes, more a DPS ability to control packs of mobs until the tank can get to them, while Desecrated Ground I see being more useful in PVP, or in fights where there is a mind control or something.